chip-gameV3/Assets/Scenes/Gridtester.cs
2026-07-14 11:14:13 +03:00

22 lines
435 B
C#

using UnityEngine;
public class Gridtester : MonoBehaviour
{
[SerializeField] RectTransform t1, t2;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
Recalc();
}
}
private void Recalc()
{
t1.position = transform.GetChild(0).position;
t2.position = transform.GetChild(transform.childCount-1).position;
}
}