chip-gameV3/Assets/Scripts/Settings/SettingsManagerConfig.cs

8 lines
269 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "SettingsManagerConfig", menuName = "Создание конфигов/Менеджер настроек")]
public class SettingsManagerConfig : ScriptableObject
{
public SettingsScheme DefaultSettingsScheme;
}