45 lines
852 B
C#
45 lines
852 B
C#
using UnityEngine;
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public class MenuPromoTransit : MonoBehaviour
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{
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[SerializeField] private Menu _menu;
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[SerializeField] private Promo _promo;
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Alpha3)) GotoPromo();
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if (Input.GetKeyDown(KeyCode.Alpha4)) GotoMenu();
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}
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public void GotoPromo()
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{
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_menu.Close(OnMenuClosed);
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}
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public void GotoMenu()
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{
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_promo.Close(OnPromoClosed);
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}
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private void OnMenuOpened()
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{
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ControlsPerformer.Instance.SetControlable(_menu);
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}
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private void OnMenuClosed()
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{
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_promo.Open(callback: PromoOpened);
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}
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private void PromoOpened()
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{
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ControlsPerformer.Instance.SetControlable(_promo);
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}
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private void OnPromoClosed()
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{
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_menu.Open(callback: OnMenuOpened);
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}
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}
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