44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class RevengeButton : PveLossButton
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{
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[Header("Layout ссылки")]
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[SerializeField] private TextMeshProUGUI oldPrice;
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[SerializeField] private TextMeshProUGUI actualPrice;
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[SerializeField] private Image saleImage;
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public override void Initialize()
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{
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if (PaymentSystem.Freeplay)
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{
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oldPrice.gameObject.SetActive(false);
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actualPrice.gameObject.SetActive(false);
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saleImage.gameObject.SetActive(false);
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return;
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}
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int revengePrice = PaymentSystem.PriceRevengePve;
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int normalPrice = PaymentSystem.PricePve;
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actualPrice.gameObject.SetActive(true);
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actualPrice.text = $"{revengePrice} {PaymentSystem.ValutaName}";
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bool revengeCheaper = revengePrice < normalPrice;
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oldPrice.gameObject.SetActive(revengeCheaper);
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oldPrice.text = $"{normalPrice} {PaymentSystem.ValutaName}";
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saleImage.gameObject.SetActive(revengeCheaper);
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}
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public override void Interact()
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{
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if (!interactable) return;
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base.Interact();
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}
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}
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