25 lines
713 B
C#
25 lines
713 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
public class MenuGameplayTransit : MonoBehaviour
|
|
{
|
|
[SerializeField] private Menu _menu;
|
|
[SerializeField] private GameplayLayoutController _gameplay;
|
|
|
|
public event Action GameplayOpened;
|
|
|
|
public void GotoGameplay()
|
|
{
|
|
_menu.Close(callback: OnMenuClosed);
|
|
}
|
|
|
|
public void GotoMenu()
|
|
{
|
|
_gameplay.Close(callback: OnGameplayClosed);
|
|
}
|
|
|
|
private void OnGameplayOpened() => GameplayOpened?.Invoke();
|
|
private void OnMenuOpened() => ControlsPerformer.Instance.SetControlable(_menu);
|
|
private void OnMenuClosed() => _gameplay.Open(OnGameplayOpened);
|
|
private void OnGameplayClosed() => _menu.Open(callback: OnMenuOpened);
|
|
} |