18 lines
451 B
C#
18 lines
451 B
C#
using TMPro;
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using UnityEngine;
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[RequireComponent(typeof(TextMeshProUGUI))]
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public class SinAlphaText : MonoBehaviour
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{
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[SerializeField, Range(0, 1)] private float amplitude = 0.5f;
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[SerializeField] private float speed = 1;
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[SerializeField] private TextMeshProUGUI label;
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void Update()
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{
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Color c = label.color;
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c.a = amplitude + amplitude * Mathf.Sin(Time.time * speed)/2;
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label.color = c;
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}
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}
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