18 lines
451 B
C#

using TMPro;
using UnityEngine;
[RequireComponent(typeof(TextMeshProUGUI))]
public class SinAlphaText : MonoBehaviour
{
[SerializeField, Range(0, 1)] private float amplitude = 0.5f;
[SerializeField] private float speed = 1;
[SerializeField] private TextMeshProUGUI label;
void Update()
{
Color c = label.color;
c.a = amplitude + amplitude * Mathf.Sin(Time.time * speed)/2;
label.color = c;
}
}