chip-gameV3/Assets/Scripts/Menu/PrizeGameImage.cs

17 lines
418 B
C#

using UnityEngine;
[RequireComponent(typeof(CanvasGroup))]
public class PrizeGameImage : MonoBehaviour
{
private CanvasGroup _canvasGroup;
void Start()
{
_canvasGroup = GetComponent<CanvasGroup>();
UpdateView();
SettingsManager.OnSettingsChanged += UpdateView;
}
private void UpdateView() => _canvasGroup.alpha = SettingsManager.GetBool(SettingKey.PRIZING) ? 1 : 0;
}