34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.Video;
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namespace CharacterSystem
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{
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[Serializable]
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public sealed class AssetReferenceVideoClip : AssetReferenceT<VideoClip>
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{
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public AssetReferenceVideoClip(string guid) : base(guid)
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{
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}
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}
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[CreateAssetMenu(fileName = "CharacterDefinition", menuName = "Scriptable Objects/Character Definition")]
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public sealed class CharacterDefinition : ScriptableObject
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{
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[SerializeField] private int _characterIndex;
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[SerializeField] private string _characterName;
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[SerializeField] private Sprite _iconSmall;
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[SerializeField] private DifficultyModule _difficultyModule;
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[SerializeField] private AssetReferenceGameObject _prefab;
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[SerializeField] private AssetReferenceVideoClip _backgroundVideo;
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public int CharacterIndex => _characterIndex;
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public string CharacterName => _characterName;
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public Sprite IconSmall => _iconSmall;
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public DifficultyModule DifficultyModule => _difficultyModule;
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public AssetReferenceGameObject Prefab => _prefab;
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public AssetReferenceVideoClip BackgroundVideo => _backgroundVideo;
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}
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}
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