chip-gameV3/Assets/Scripts/Characters/CharacterDefinition.cs

34 lines
1.2 KiB
C#

using System;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Video;
namespace CharacterSystem
{
[Serializable]
public sealed class AssetReferenceVideoClip : AssetReferenceT<VideoClip>
{
public AssetReferenceVideoClip(string guid) : base(guid)
{
}
}
[CreateAssetMenu(fileName = "CharacterDefinition", menuName = "Scriptable Objects/Character Definition")]
public sealed class CharacterDefinition : ScriptableObject
{
[SerializeField] private int _characterIndex;
[SerializeField] private string _characterName;
[SerializeField] private Sprite _iconSmall;
[SerializeField] private DifficultyModule _difficultyModule;
[SerializeField] private AssetReferenceGameObject _prefab;
[SerializeField] private AssetReferenceVideoClip _backgroundVideo;
public int CharacterIndex => _characterIndex;
public string CharacterName => _characterName;
public Sprite IconSmall => _iconSmall;
public DifficultyModule DifficultyModule => _difficultyModule;
public AssetReferenceGameObject Prefab => _prefab;
public AssetReferenceVideoClip BackgroundVideo => _backgroundVideo;
}
}