258 lines
8.5 KiB
C#

using DG.Tweening;
using CharacterSystem;
using PrizeSystem;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PrizesPanel : InfoPanel
{
[Header("Картинки")]
[SerializeField] private float recordDuration;
[SerializeField] private float recordOpenY;
[SerializeField] private float recordCloseY;
[SerializeField] private float recordDelay;
[Header("Генерация")]
[SerializeField] private RectTransform table;
[SerializeField] private PrizeRecord recordPrefab;
[Header("Модальное окно")]
[SerializeField] private float _modalTimeout = 20f;
[SerializeField] private float _modalFadeDuration = 0.25f;
[SerializeField] private float _modalScale = 1.55f;
[SerializeField] private Color _modalBackgroundColor = new(0f, 0f, 0f, 0.8f);
private readonly List<PrizeRecord> _records = new();
private CanvasGroup _modalCanvasGroup;
private Image _modalBackdrop;
private Sequence _modalSequence;
private Transform _originalParent;
private int _originalSiblingIndex;
private Vector2 _originalAnchorMin;
private Vector2 _originalAnchorMax;
private Vector2 _originalPivot;
private Vector2 _originalSizeDelta;
private Vector2 _originalAnchoredPosition;
private Vector3 _originalScale;
private float _lastInputTime;
private bool _modalOpen;
private bool _modalTransitioning;
public override bool BlocksNavigation => _modalOpen;
public override float closeDelay => (Mathf.Max(infoDuration, buttonDuration, titleDuration)
+ _records.Count * recordDelay
+ titleDuration) / closeSpeedMultiplier;
private void Update()
{
if (!_modalOpen || _modalTransitioning)
return;
if (In.AnyButton())
_lastInputTime = Time.unscaledTime;
if (Time.unscaledTime - _lastInputTime >= _modalTimeout)
CloseModal();
}
public override void Initialize()
{
}
public override void Interact()
{
if (_modalTransitioning)
return;
if (_modalOpen)
CloseModal();
else
OpenModal();
}
public override void CloseModal()
{
if (!_modalOpen || _modalTransitioning)
return;
_modalTransitioning = true;
_modalSequence?.Kill();
_modalSequence = DOTween.Sequence().SetUpdate(true);
_modalSequence.Join(_modalCanvasGroup.DOFade(0f, _modalFadeDuration));
_modalSequence.Join(_modalBackdrop.DOFade(0f, _modalFadeDuration));
_modalSequence.Join(root.DOScale(_originalScale * 0.9f, _modalFadeDuration).SetEase(Ease.InBack));
_modalSequence.OnComplete(RestoreAfterModal);
_modalSequence.PlayForward();
}
protected override void InitializeBeforeOpen()
{
// Очистить макет
for (int i = table.childCount - 1; i >= 0; i--)
{
Destroy(table.GetChild(i).gameObject);
}
_records.Clear();
CharacterDefinition[] characters = CharactersController.I.GetDefinitionsArray();
List<PrizeSet> prizeSets = PrizeSystemManager.PrizeContainer?.Sets;
for (int i = 0; i < characters.Length; i++)
{
PrizeRecord record = Instantiate(recordPrefab, table);
IReadOnlyList<Prize> characterPrizes = i < (prizeSets?.Count ?? 0)
? prizeSets[i]?.Prizes
: null;
record.Init(
i + 1,
characters[i].IconSmall,
characters[i].CharacterName,
characterPrizes);
_records.Add(record);
}
}
protected override Sequence GetOpenSequence(float delay)
{
Sequence seq = DOTween.Sequence();
float t = 0;
seq.AppendInterval(delay);
seq.Append(root.DOAnchorPos(Vector2.zero, titleDuration));
seq.Append(titleSign.DOAnchorPosY(titleOpenY, titleDuration));
t = delay + titleDuration * 2 - timeOffset;
seq.Insert(t, button.DOAnchorPosX(buttonOpenX, buttonDuration));
seq.Insert(t + buttonDuration - timeOffset, info.DOAnchorPosX(infoOpenX, infoDuration).SetEase(Ease.OutBack));
t += recordDelay;
for (int i = _records.Count - 1; i >= 0; i--)
{
var image = _records[i].movableGroup;
seq.Insert(t, image.DOAnchorPosY(recordOpenY, recordDuration));
t += recordDelay;
}
return seq;
}
protected override Sequence GetCloseSequence(Vector2 position)
{
Sequence seq = DOTween.Sequence();
seq.Join(info.DOAnchorPosX(infoCloseX, infoDuration));
seq.Join(button.DOAnchorPosX(buttonCloseX, buttonDuration));
seq.Join(titleSign.DOAnchorPosY(titleCloseY, titleDuration));
float time = 0;
for (int i = 0; i < _records.Count; i++)
{
var image = _records[i].movableGroup;
seq.Insert(time, image.DOAnchorPosY(recordCloseY, recordDuration));
time += recordDelay;
}
seq.Append(root.DOAnchorPos(position, titleDuration * 4));
seq.timeScale = closeSpeedMultiplier;
return seq;
}
private void OpenModal()
{
Canvas canvas = root.GetComponentInParent<Canvas>()?.rootCanvas;
if (canvas == null)
return;
SaveOriginalTransform();
CreateBackdrop(canvas.transform);
root.SetParent(canvas.transform, false);
root.SetAsLastSibling();
root.anchorMin = Vector2.one * 0.5f;
root.anchorMax = Vector2.one * 0.5f;
root.pivot = Vector2.one * 0.5f;
root.anchoredPosition = Vector2.zero;
root.sizeDelta = _originalSizeDelta;
root.localScale = _originalScale * (_modalScale * 0.85f);
_modalCanvasGroup = root.GetComponent<CanvasGroup>();
if (_modalCanvasGroup == null)
_modalCanvasGroup = root.gameObject.AddComponent<CanvasGroup>();
_modalCanvasGroup.alpha = 0f;
_modalOpen = true;
_modalTransitioning = true;
_lastInputTime = Time.unscaledTime;
_modalSequence?.Kill();
_modalSequence = DOTween.Sequence().SetUpdate(true);
_modalSequence.Join(_modalCanvasGroup.DOFade(1f, _modalFadeDuration));
_modalSequence.Join(_modalBackdrop.DOFade(_modalBackgroundColor.a, _modalFadeDuration));
_modalSequence.Join(root.DOScale(_originalScale * _modalScale, _modalFadeDuration).SetEase(Ease.OutBack));
_modalSequence.OnComplete(() => _modalTransitioning = false);
_modalSequence.PlayForward();
}
private void SaveOriginalTransform()
{
_originalParent = root.parent;
_originalSiblingIndex = root.GetSiblingIndex();
_originalAnchorMin = root.anchorMin;
_originalAnchorMax = root.anchorMax;
_originalPivot = root.pivot;
_originalSizeDelta = root.sizeDelta;
_originalAnchoredPosition = root.anchoredPosition;
_originalScale = root.localScale;
}
private void CreateBackdrop(Transform canvasTransform)
{
GameObject backdrop = new(
"Prizes modal backdrop",
typeof(RectTransform),
typeof(CanvasRenderer),
typeof(Image));
RectTransform backdropRect = backdrop.GetComponent<RectTransform>();
backdropRect.SetParent(canvasTransform, false);
backdropRect.anchorMin = Vector2.zero;
backdropRect.anchorMax = Vector2.one;
backdropRect.offsetMin = Vector2.zero;
backdropRect.offsetMax = Vector2.zero;
backdropRect.SetAsLastSibling();
_modalBackdrop = backdrop.GetComponent<Image>();
_modalBackdrop.color = new Color(
_modalBackgroundColor.r,
_modalBackgroundColor.g,
_modalBackgroundColor.b,
0f);
_modalBackdrop.raycastTarget = true;
}
private void RestoreAfterModal()
{
if (_modalBackdrop != null)
Destroy(_modalBackdrop.gameObject);
root.SetParent(_originalParent, false);
root.SetSiblingIndex(_originalSiblingIndex);
root.anchorMin = _originalAnchorMin;
root.anchorMax = _originalAnchorMax;
root.pivot = _originalPivot;
root.sizeDelta = _originalSizeDelta;
root.anchoredPosition = _originalAnchoredPosition;
root.localScale = _originalScale;
_modalCanvasGroup.alpha = 1f;
_modalBackdrop = null;
_modalOpen = false;
_modalTransitioning = false;
_modalSequence = null;
}
}