2026-07-14 11:14:13 +03:00

26 lines
590 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PointerMover : MonoBehaviour
{
public RectTransform rect;
public float amplitudeX = 15;
public float frequency = 2;
Vector2 startPosition;
void Start()
{
startPosition = rect.anchoredPosition;
}
void Update()
{
Vector2 newPosition = new Vector2(x: startPosition.x + amplitudeX * Mathf.Sin(Time.time * frequency),
y: startPosition.y);
rect.anchoredPosition = newPosition;
}
}