19 lines
460 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SinAlpha : MonoBehaviour
{
[SerializeField] private float speed = 1;
[SerializeField, Range(0, 1)] private float amplitude = 0.5f;
[SerializeField] private Graphic image;
void Update()
{
Color c = image.color;
c.a = amplitude + amplitude * Mathf.Sin(Time.time * speed)/2;
image.color = c;
}
}