30 lines
677 B
C#
30 lines
677 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MistressSounds : MonoBehaviour
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{
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[SerializeField] AudioClip appearSound;
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[SerializeField] AudioClip winSound;
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[SerializeField] AudioClip tsokSound;
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[SerializeField] AudioClip glassesSound;
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public void _playAppear()
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{
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SoundManager.instance.playClip(appearSound);
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}
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public void _playWin()
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{
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SoundManager.instance.playClip(winSound);
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}
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public void _playTsok()
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{
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SoundManager.instance.playClip(tsokSound);
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}
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public void _playGlasses()
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{
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SoundManager.instance.playClip(glassesSound);
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}
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}
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