2026-07-14 11:14:13 +03:00

17 lines
695 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SamSounds : MonoBehaviour
{
[SerializeField] private AudioClip appearing, throwing, disappearing, openSword, closeSword, swipe;
public void appearSound() => SoundManager.instance.playClip(appearing);
public void disappearSound() => SoundManager.instance.playClip(disappearing);
public void throwSound() => SoundManager.instance.playClip(throwing);
public void openSwordSound() => SoundManager.instance.playClip(openSword);
public void closeSwordSound() => SoundManager.instance.playClip(closeSword);
public void swipeSound() => SoundManager.instance.playClip(swipe);
}