chip-gameV3/Assets/Scripts/Settings/CounterRecordView.cs

17 lines
510 B
C#

using TMPro;
using UnityEngine;
public class CounterRecordView : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI _counterNameLabel;
[SerializeField] private TextMeshProUGUI _counterAmountLabel;
public void Configure(/*CountersSystem.CounterRecord record*/)
{
/*_counterNameLabel.text = record.Name;
if (record.Resettable) _counterNameLabel.text += "(обнуляемый)";
_counterAmountLabel.text = CountersSystem.GetCount(record).ToString();*/
}
}