chip-gameV3/Assets/Scripts/UI/Transitions/MenuSettingsTransit.cs

20 lines
532 B
C#

using UnityEngine;
public class MenuSettingsTransit : MonoBehaviour
{
[SerializeField] private Menu _menu;
[SerializeField] private SettingsScreen _settingsScreen;
public void GotoSettings()
{
_settingsScreen.gameObject.SetActive(true);
ControlsPerformer.Instance.SetControlable(_settingsScreen);
}
public void GotoMenu()
{
_settingsScreen.gameObject.SetActive(false);
SettingsManager.SaveSettings();
ControlsPerformer.Instance.SetControlable(_menu);
}
}