19 lines
430 B
C#
19 lines
430 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SinMoverY : MonoBehaviour
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{
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Vector3 startPosition;
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public float amplitude = 1;
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public float speed = 1;
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void Start()
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{
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startPosition = transform.localPosition;
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}
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void Update()
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{
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transform.localPosition = startPosition + Vector3.up * amplitude * Mathf.Sin(Time.time * speed);
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}
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}
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