21 lines
479 B
C#

using UnityEngine;
using UnityEngine.Events;
public class CharacterEventBus : MonoBehaviour
{
public static CharacterEventBus Instance { get; private set; }
public UnityEvent OnCharacterAppeared;
public UnityEvent OnBotTurn;
public UnityEvent OnPlayerTurn;
public UnityEvent OnBotWin;
public UnityEvent OnPlayerWin;
public UnityEvent OnLevelDown;
public UnityEvent OnDraw;
public void Initialize()
{
Instance = this;
}
}