Было очень много экстренных ситуаций. И по мне стреляли, и я упал в лужу нахуй блять, и лежал нахуй
197 lines
6.4 KiB
C#
197 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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public enum CellState
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{
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Empty, Player1, Player2
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}
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public static class FieldChecker
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{
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static GameManager gm => GameManager.instance;
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public static Chip[,] FieldArray => Board.Instance.Grid;
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public static int Height => Board.Instance.Rows;
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public static int Width => Board.Instance.Columns;
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public static int TargetLineLength = 4;
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public static CheckResult Check(CellState lastPlayer)
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{
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HashSet<(int row, int col)> WinningIndexes = new();
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var rowsResult = checkAllRows(lastPlayer);
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var colsResult = checkAllColumns(lastPlayer);
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var diagonalsResult = checkAllDiagonals(lastPlayer);
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bool hasWin = rowsResult.hasWin ||
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colsResult.hasWin ||
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diagonalsResult.hasWin;
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if (hasWin)
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{
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WinningIndexes.UnionWith(rowsResult.winningIndexes);
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WinningIndexes.UnionWith(colsResult.winningIndexes);
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WinningIndexes.UnionWith(diagonalsResult.winningIndexes);
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return new CheckResult(end: true,
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isDraw: false,
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WinningIndexes);
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}
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else if (checkDraw())
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{
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return new CheckResult(end: true,
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isDraw: true,
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WinningIndexes);
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}
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else
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{
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return new CheckResult(end: false,
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isDraw: false,
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WinningIndexes);
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}
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}
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private static (bool hasWin, HashSet<(int row, int col)> winningIndexes) checkAllRows(CellState targetTeam)
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{
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var winningCells = new HashSet<(int row, int col)>();
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for (int row = 0; row < Height; row++)
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{
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int start = -1;
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for (int col = 0; col <= Width; col++) // теперь проходим до Width включительно
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{
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// Проверяем, не вышли ли за границы массива
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var chip = FieldArray[col, row];
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bool isMatch = col < Width && chip != null && chip.Team == targetTeam;
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if (isMatch && start == -1)
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start = col;
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if ((!isMatch || col == Width) && start != -1)
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{
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int length = col - start;
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if (length >= TargetLineLength)
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{
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for (int c = start; c < col; c++)
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winningCells.Add((row, c));
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}
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start = -1;
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}
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}
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}
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return (winningCells.Count > 0, winningCells);
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}
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private static (bool hasWin, HashSet<(int row, int col)> winningIndexes) checkAllColumns(CellState targetTeam)
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{
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var winningCells = new HashSet<(int row, int col)>();
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for (int col = 0; col < Width; col++)
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{
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int start = -1;
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for (int row = 0; row <= Height; row++)
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{
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var chip = FieldArray[col, row];
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bool isMatch = row < Height && chip != null && chip.Team == targetTeam;
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if (isMatch && start == -1)
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start = row;
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if ((!isMatch || row == Height) && start != -1)
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{
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int length = row - start;
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if (length >= TargetLineLength)
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{
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for (int r = start; r < row; r++)
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winningCells.Add((r, col));
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}
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start = -1;
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}
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}
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}
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return (winningCells.Count > 0, winningCells);
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}
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private static (bool hasWin, HashSet<(int row, int col)> winningIndexes) checkAllDiagonals(CellState targetCellState)
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{
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var winningCells = new HashSet<(int row, int col)>();
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// Проверка главных диагоналей
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for (int row = 0; row < Height; row++)
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{
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CheckDiagonalStartingAt(row, 0, 1, 1, targetCellState, winningCells);
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}
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for (int col = 1; col < Width; col++)
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{
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CheckDiagonalStartingAt(0, col, 1, 1, targetCellState, winningCells);
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}
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// Проверка побочных диагоналей
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for (int row = 0; row < Height; row++)
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{
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CheckDiagonalStartingAt(row, Width - 1, 1, -1, targetCellState, winningCells);
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}
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for (int col = Width - 2; col >= 0; col--)
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{
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CheckDiagonalStartingAt(0, col, 1, -1, targetCellState, winningCells);
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}
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return (winningCells.Count > 0, winningCells);
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}
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private static void CheckDiagonalStartingAt(int startRow, int startCol, int rowStep, int colStep,
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CellState targetCellState, HashSet<(int, int)> winningCells)
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{
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int rows = Height;
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int cols = Width;
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int currentRow = startRow;
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int currentCol = startCol;
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int sequenceLength = 0;
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int sequenceStartRow = startRow;
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int sequenceStartCol = startCol;
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while (currentRow >= 0 && currentRow < rows &&
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currentCol >= 0 && currentCol < cols)
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{
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var chip = FieldArray[currentCol, currentRow];
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bool isMatch = chip != null && chip.Team == targetCellState;
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if (isMatch)
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{
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sequenceLength++;
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if (sequenceLength >= TargetLineLength)
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{
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// Добавляем ВСЕ ячейки из текущей последовательности
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for (int i = 0; i < sequenceLength; i++)
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{
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int r = sequenceStartRow + i * rowStep;
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int c = sequenceStartCol + i * colStep;
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winningCells.Add((r, c));
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}
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}
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}
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else
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{
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sequenceLength = 0;
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sequenceStartRow = currentRow + rowStep;
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sequenceStartCol = currentCol + colStep;
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}
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currentRow += rowStep;
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currentCol += colStep;
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}
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}
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public static bool checkDraw()
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{
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for (int col = 0; col < Width; col++)
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{
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if (Board.Instance.GetLowestEmptyRow(col) != -1) return false;
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}
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return true;
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}
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} |