; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Exchanger Theme DLC Builder" run/main_scene="res://tools/preview/preview.tscn" config/features=PackedStringArray("4.7", "GL Compatibility") [autoload] _mcp_game_helper="*res://addons/godot_ai/runtime/game_helper.gd" [display] window/size/viewport_width=720 window/size/viewport_height=1280 window/size/window_width_override=720 window/size/window_height_override=1280 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [dotnet] project/assembly_name="Exchanger Theme DLC Builder" [editor] export/convert_text_resources_to_binary=false [editor_plugins] enabled=PackedStringArray("res://addons/exchanger_theme_manager/plugin.cfg", "res://addons/godot_ai/plugin.cfg") [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/vram_compression/import_etc2_astc=true