; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Exchanger" config/name_localized={ "ru_RU": "Размен жетонов" } config/description="Программа для аппарата размена жетонов" config/version="0.6.0" run/main_scene="res://src/scenes/App/App.tscn" run/enable_alt_space_menu=true config/features=PackedStringArray("4.7", "C#", "Mobile") boot_splash/image="uid://bkcx4v1p6ajo3" config/icon="uid://bexp3q7mygd6c" config/macos_native_icon="res://src/images/icon.icns" config/windows_native_icon="res://src/images/icon.ico" [autoload] GodotxToast="*uid://bgvixrj72u7rv" ThemeManager="*res://src/core/ThemeManager/ThemeManager.cs" ScreenManager="*res://src/core/Navigation/ScreenManager.cs" _mcp_game_helper="*res://addons/godot_ai/runtime/game_helper.gd" [display] window/size/viewport_width=720 window/size/viewport_height=1280 window/size/mode=3 window/size/borderless=true window/stretch/mode="canvas_items" window/stretch/aspect="expand" [dotnet] project/assembly_name="Exchanger" [editor_plugins] enabled=PackedStringArray("res://addons/godot_ai/plugin.cfg", "res://addons/godotx_toast/plugin.cfg", "res://addons/log/plugin.cfg", "res://addons/reload_current_scene/plugin.cfg") [input] kiosk_back={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } debug_service_settings={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194341,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [input_devices] pointing/emulate_touch_from_mouse=true [internationalization] locale/locale_filter_mode=0 [log_gd] config/timestamp_type=4 [physics] 3d/physics_engine="Jolt Physics" [rendering] rendering_device/driver.windows="d3d12"