exchanger/Exchanger.csproj

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XML

<Project Sdk="Godot.NET.Sdk/4.7.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<Compile Remove="tests\**\*.cs" />
<Compile Include="tests\runtime\PaymentRewardFormattingSmokeBridge.cs"
Condition=" '$(Configuration)' == 'Debug' " />
<Compile Include="tests\runtime\NativeVideoLifecycleSmoke.cs"
Condition=" '$(Configuration)' == 'Debug' " />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.IO.Ports" Version="8.0.0" />
<PackageReference Include="Tomlyn" Version="2.10.1" />
</ItemGroup>
</Project>