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MonoBehaviour { - [SerializeField] private int Damage; + [SerializeField] private float Damage; [SerializeField] private GameObject ImpactEffect; private GameObject Owner; - public void Initialize(GameObject Owner) + public void Initialize(GameObject owner, float damage) { - this.Owner = Owner; + Owner = owner; + Damage = damage; } diff --git a/Assets/Scripts/Gameplay/Core/Projectiles/Torpedo.cs b/Assets/Scripts/Gameplay/Core/Projectiles/Torpedo.cs index d93e26a..6a5b901 100644 --- a/Assets/Scripts/Gameplay/Core/Projectiles/Torpedo.cs +++ b/Assets/Scripts/Gameplay/Core/Projectiles/Torpedo.cs @@ -1,6 +1,6 @@ using UnityEngine; -[RequireComponent (typeof(Rigidbody))] +[RequireComponent (typeof(Rigidbody), typeof(Damager))] public class Torpedo : AbstractProjectile { private Rigidbody rb; diff --git a/Assets/Scripts/Gameplay/Core/Weapons/TorpedoWeapon.cs b/Assets/Scripts/Gameplay/Core/Weapons/TorpedoWeapon.cs index b7bf7e3..3314477 100644 --- a/Assets/Scripts/Gameplay/Core/Weapons/TorpedoWeapon.cs +++ b/Assets/Scripts/Gameplay/Core/Weapons/TorpedoWeapon.cs @@ -7,6 +7,9 @@ public class TorpedoWeapon : Weapon [SerializeField] private float TorpedoLifetime = 20; [SerializeField] private float TorpedoDamage = 10; + [Header("Звук")] + [SerializeField] private AudioSource ShootAudio; + public override void Shoot() { if (!CanShoot) return; @@ -15,12 +18,19 @@ public class TorpedoWeapon : Weapon if (go.TryGetComponent(out Torpedo torpedo)) { torpedo.Setup(TorpedoSpeed, TorpedoLifetime); + ShootAudio.Play(); lastShootTime = Time.time; + + go.GetComponent().Initialize(Owner, TorpedoDamage); } else { Destroy(go); Debug.LogWarning("На префабе нет компонента Torpedo", this); } + + + + } } diff --git a/Assets/Scripts/Gameplay/Core/Weapons/Weapon.cs b/Assets/Scripts/Gameplay/Core/Weapons/Weapon.cs index bd9c05c..2145845 100644 --- a/Assets/Scripts/Gameplay/Core/Weapons/Weapon.cs +++ b/Assets/Scripts/Gameplay/Core/Weapons/Weapon.cs @@ -8,6 +8,7 @@ public abstract class Weapon : MonoBehaviour [Header("Настройки оружия")] [SerializeField] protected float ReloadInterval = 5; + public GameObject Owner; protected float lastShootTime = 0; diff --git a/Assets/TorpedaShoot.mp3 b/Assets/TorpedaShoot.mp3 new file mode 100644 index 0000000..a0b15c8 --- /dev/null +++ b/Assets/TorpedaShoot.mp3 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ab4158cc2a68ec3ee87552a61d4262db77986a309b1805e420b7d384c3c96c2f +size 250560 diff --git a/Assets/TorpedaShoot.mp3.meta b/Assets/TorpedaShoot.mp3.meta new file mode 100644 index 0000000..603067f --- /dev/null +++ b/Assets/TorpedaShoot.mp3.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: 6c87789de020fec43985abd1c1079ac0 +AudioImporter: + externalObjects: {} + serializedVersion: 8 + defaultSettings: + serializedVersion: 2 + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + preloadAudioData: 0 + 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