Ракеты можно стрелять по перезарядке. Разделены датчики перезарядки на экране
This commit is contained in:
parent
7189b03509
commit
4ff8d49f58
@ -131,7 +131,7 @@ ParticleSystem:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6974338937679349821}
|
||||
serializedVersion: 8
|
||||
lengthInSec: 3
|
||||
lengthInSec: 60
|
||||
simulationSpeed: 1
|
||||
stopAction: 2
|
||||
cullingMode: 0
|
||||
@ -146,7 +146,7 @@ ParticleSystem:
|
||||
startDelay:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
scalar: 0
|
||||
scalar: 2
|
||||
minScalar: 0
|
||||
maxCurve:
|
||||
serializedVersion: 2
|
||||
@ -206,8 +206,8 @@ ParticleSystem:
|
||||
startLifetime:
|
||||
serializedVersion: 2
|
||||
minMaxState: 3
|
||||
scalar: 15
|
||||
minScalar: 10
|
||||
scalar: 10
|
||||
minScalar: 5
|
||||
maxCurve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
@ -313,7 +313,7 @@ ParticleSystem:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
minColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
maxColor: {r: 0.2679245, g: 0.2679245, b: 0.2679245, a: 1}
|
||||
maxColor: {r: 1, g: 1, b: 1, a: 0.5254902}
|
||||
maxGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
@ -535,7 +535,7 @@ ParticleSystem:
|
||||
m_RotationOrder: 4
|
||||
startRotationX:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
minMaxState: 3
|
||||
scalar: 0
|
||||
minScalar: 0
|
||||
maxCurve:
|
||||
@ -588,7 +588,7 @@ ParticleSystem:
|
||||
m_RotationOrder: 4
|
||||
startRotationY:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
minMaxState: 3
|
||||
scalar: 0
|
||||
minScalar: 0
|
||||
maxCurve:
|
||||
@ -641,8 +641,8 @@ ParticleSystem:
|
||||
m_RotationOrder: 4
|
||||
startRotation:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
scalar: 0
|
||||
minMaxState: 3
|
||||
scalar: 6.283185
|
||||
minScalar: 0
|
||||
maxCurve:
|
||||
serializedVersion: 2
|
||||
@ -701,7 +701,7 @@ ParticleSystem:
|
||||
gravityModifier:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
scalar: 0
|
||||
scalar: 0.05
|
||||
minScalar: 0
|
||||
maxCurve:
|
||||
serializedVersion: 2
|
||||
@ -960,7 +960,7 @@ ParticleSystem:
|
||||
rateOverTime:
|
||||
serializedVersion: 2
|
||||
minMaxState: 0
|
||||
scalar: 70
|
||||
scalar: 60
|
||||
minScalar: 10
|
||||
maxCurve:
|
||||
serializedVersion: 2
|
||||
@ -1398,17 +1398,17 @@ ParticleSystem:
|
||||
maxColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
maxGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
key1: {r: 1, g: 1, b: 1, a: 0}
|
||||
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||
key0: {r: 1, g: 0, b: 0, a: 1}
|
||||
key1: {r: 0.6981132, g: 0.34299576, b: 0.07244563, a: 0}
|
||||
key2: {r: 0.2679245, g: 0.2679245, b: 0.2679245, a: 1}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 65535
|
||||
ctime2: 0
|
||||
ctime1: 1604
|
||||
ctime2: 9598
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
@ -1416,7 +1416,7 @@ ParticleSystem:
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime2: 4071
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
@ -1424,7 +1424,7 @@ ParticleSystem:
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: 0
|
||||
m_NumColorKeys: 2
|
||||
m_NumColorKeys: 3
|
||||
m_NumAlphaKeys: 2
|
||||
minGradient:
|
||||
serializedVersion: 2
|
||||
|
||||
@ -8111,7 +8111,8 @@ RectTransform:
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1331867752}
|
||||
- {fileID: 896163321}
|
||||
- {fileID: 1525768528}
|
||||
- {fileID: 2144880610}
|
||||
m_Father: {fileID: 1800055494}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@ -8132,7 +8133,8 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 6cf3520d5a751734fa422fe3962055ac, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: Assembly-CSharp::AmmoScreenView
|
||||
ReloadBar: {fileID: 1331867753}
|
||||
TorpedoReloadBar: {fileID: 1331867753}
|
||||
MissileReloadBar: {fileID: 1475905540}
|
||||
FillMaxSpeed: 14
|
||||
TorpedoAmmoLabel: {fileID: 41323151}
|
||||
MissileAmmoLabel: {fileID: 99217483}
|
||||
@ -18048,6 +18050,57 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 180, y: 0, z: 0}
|
||||
--- !u!1 &896163320
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 896163321}
|
||||
- component: {fileID: 896163322}
|
||||
m_Layer: 6
|
||||
m_Name: TorpedoBarMask
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &896163321
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 896163320}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1331867752}
|
||||
m_Father: {fileID: 562622491}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 67}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!114 &896163322
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 896163320}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.RectMask2D
|
||||
m_Padding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Softness: {x: 0, y: 0}
|
||||
--- !u!1 &908404488
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -22520,7 +22573,7 @@ GameObject:
|
||||
- component: {fileID: 1331867754}
|
||||
- component: {fileID: 1331867753}
|
||||
m_Layer: 6
|
||||
m_Name: ReloadBar
|
||||
m_Name: TorpedoReloadBar
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
@ -22533,16 +22586,16 @@ RectTransform:
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1331867751}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 562622491}
|
||||
m_Father: {fileID: 896163321}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0.1385, y: 0}
|
||||
m_AnchoredPosition: {x: 0.1385, y: -32.450317}
|
||||
m_SizeDelta: {x: 302.5799, y: 103}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1331867753
|
||||
@ -29227,6 +29280,81 @@ MonoBehaviour:
|
||||
Win: {fileID: 1985257985}
|
||||
Loose: {fileID: 940977348}
|
||||
Completed: {fileID: 891512407}
|
||||
--- !u!1 &1475905538
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1475905539}
|
||||
- component: {fileID: 1475905541}
|
||||
- component: {fileID: 1475905540}
|
||||
m_Layer: 6
|
||||
m_Name: MissileReloadBar
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1475905539
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1475905538}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1525768528}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0.1385, y: 32.400513}
|
||||
m_SizeDelta: {x: 302.5799, y: 103}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1475905540
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1475905538}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 262c1e1617d160a4c84ebd7ac1dafd65, type: 3}
|
||||
m_Type: 3
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 0
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &1475905541
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1475905538}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1485513323
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -29641,6 +29769,57 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1524953970}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1525768527
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1525768528}
|
||||
- component: {fileID: 1525768529}
|
||||
m_Layer: 6
|
||||
m_Name: MissileBarMask
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1525768528
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1525768527}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1475905539}
|
||||
m_Father: {fileID: 562622491}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 67}
|
||||
m_Pivot: {x: 0.5, y: 0}
|
||||
--- !u!114 &1525768529
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1525768527}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.RectMask2D
|
||||
m_Padding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Softness: {x: 0, y: 0}
|
||||
--- !u!1 &1530765402
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -35657,10 +35836,11 @@ MonoBehaviour:
|
||||
Ammo: 6
|
||||
lifetime: 20
|
||||
damage: 10
|
||||
riseSpeed: 15
|
||||
riseSpeed: 80
|
||||
pursueSpeed: 25
|
||||
intermediateOffset: {x: 0, y: 100, z: 0}
|
||||
intermediateOffset: {x: 0, y: 200, z: 0}
|
||||
aim: {fileID: 461917476}
|
||||
ReloadInterval: 4
|
||||
--- !u!1 &1997120112
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -37691,7 +37871,7 @@ Transform:
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0.7072302, z: 0.7069834, w: 0}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0.87, y: 914.9, z: 100}
|
||||
m_LocalScale: {x: 30, y: 50000, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 50587016}
|
||||
@ -37706,7 +37886,7 @@ Transform:
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0.7072302, z: 0.7069834, w: 0}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 27.7, y: 914.9, z: 100}
|
||||
m_LocalScale: {x: 1026, y: 50000, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 50587016}
|
||||
|
||||
@ -4,7 +4,8 @@ using UnityEngine.UI;
|
||||
|
||||
public class AmmoScreenView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Image ReloadBar;
|
||||
[SerializeField] private Image TorpedoReloadBar;
|
||||
[SerializeField] private Image MissileReloadBar;
|
||||
[SerializeField] private float FillMaxSpeed = 10;
|
||||
|
||||
[SerializeField] private TextMeshProUGUI TorpedoAmmoLabel;
|
||||
@ -44,9 +45,16 @@ public class AmmoScreenView : MonoBehaviour
|
||||
|
||||
//Расчет отображения прогресса перезарядки
|
||||
float delta = FillMaxSpeed * Time.deltaTime;
|
||||
float targetFillAmount = 1 - model.CurrentWeapon.ReloadPercent;
|
||||
float progress = Mathf.MoveTowards(ReloadBar.fillAmount, targetFillAmount, delta);
|
||||
ProcessBar(TorpedoReloadBar, delta, G.WeaponModel.Weapons[0].ReloadPercent);
|
||||
ProcessBar(MissileReloadBar, delta, G.WeaponModel.Weapons[1].ReloadPercent);
|
||||
|
||||
ReloadBar.fillAmount = progress;
|
||||
}
|
||||
|
||||
private void ProcessBar(Image bar, float delta, float targetPercent)
|
||||
{
|
||||
float targetFillAmount = 1 - targetPercent;
|
||||
//float progress = Mathf.MoveTowards(bar.fillAmount, targetFillAmount, delta);
|
||||
//bar.fillAmount = progress;
|
||||
bar.fillAmount = targetFillAmount;
|
||||
}
|
||||
}
|
||||
|
||||
@ -12,11 +12,14 @@ public class MissileWeapon : Weapon
|
||||
[Header("Прицел")]
|
||||
[SerializeField] private AimBase aim;
|
||||
|
||||
[Header("Настройки оружия")]
|
||||
[SerializeField] float ReloadInterval = 4;
|
||||
|
||||
private Missile activeMissile;
|
||||
private Transform currentTarget;
|
||||
|
||||
public override bool CanShoot => activeMissile == null && Ammo > 0 && currentTarget != null;
|
||||
public override float ReloadPercent => CanShoot ? 1 : 0;
|
||||
public override bool CanShoot => Ammo > 0 && Time.time - LastShootTime > ReloadInterval && currentTarget != null;
|
||||
public override float ReloadPercent => (Time.time - LastShootTime) / ReloadInterval;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
@ -48,7 +51,7 @@ public class MissileWeapon : Weapon
|
||||
damage: damage
|
||||
);
|
||||
|
||||
missile.OnMissileDestroyed += OnMissileDestroyed;
|
||||
//missile.OnMissileDestroyed += OnMissileDestroyed;
|
||||
PerformShoot(missile);
|
||||
}
|
||||
else
|
||||
@ -58,14 +61,14 @@ public class MissileWeapon : Weapon
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMissileDestroyed(Missile missile)
|
||||
{
|
||||
if (activeMissile == missile)
|
||||
{
|
||||
activeMissile = null;
|
||||
missile.OnMissileDestroyed -= OnMissileDestroyed;
|
||||
}
|
||||
}
|
||||
//private void OnMissileDestroyed(Missile missile)
|
||||
//{
|
||||
// if (activeMissile == missile)
|
||||
// {
|
||||
// activeMissile = null;
|
||||
// missile.OnMissileDestroyed -= OnMissileDestroyed;
|
||||
// }
|
||||
//}
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
|
||||
@ -10,7 +10,7 @@ public abstract class Weapon : MonoBehaviour
|
||||
[SerializeField] protected GameObject Owner;
|
||||
[SerializeField] protected AudioSource ShootAudio;
|
||||
public int Ammo = 20;
|
||||
protected float LastShootTime = 0;
|
||||
protected float LastShootTime = -1000;
|
||||
|
||||
//События
|
||||
public event Action<AbstractProjectile> OnShoot;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user