Добавлние настроек. Создание меню на 1 игровой режим

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Сергей Бондарь 2026-04-30 17:26:43 +03:00
parent 864c2fba02
commit 9238cee6f2
38 changed files with 1858 additions and 747 deletions

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@ -0,0 +1,7 @@
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View File

@ -148,11 +148,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: b6ce048fb72243040a45c6d66fc37ac8, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::SettingsBootstrap
TestSettingsGroup:
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- {fileID: 11400000, guid: 2ec425e2e304a4345b1f7fbb9394d373, type: 2}
- {fileID: 11400000, guid: 2ec425e2e304a4345b1f7fbb9394d373, type: 2}
- {fileID: 11400000, guid: 2ec425e2e304a4345b1f7fbb9394d373, type: 2}
SettingsScreen: {fileID: 2124351233}
SettingsCanvas: {fileID: 2124351231}
--- !u!4 &371035890
@ -216,6 +211,22 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- Signal: ResetBalance
Callback:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 1983379440}
m_TargetAssemblyTypeName: SettingsFunctions, Assembly-CSharp
m_MethodName: _ResetBalance
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_FloatArgument: 0
m_StringArgument:
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m_CallState: 2
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@ -626,7 +637,7 @@ GameObject:
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- component: {fileID: 1983379440}
m_Layer: 0
m_Name: TestExit
m_Name: FUNCTIONS
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

View File

@ -60,6 +60,6 @@ public class MainBootstrap : MonoBehaviour
Debug.Log("Главный загрузчик отработал");
BootstrapperState.MainBootstraped = true;
SceneLoader.LoadScene("Menu");
SceneLoader.LoadScene("MenuOneRegime");
}
}

View File

@ -34,7 +34,7 @@ public static class WalletManager
public static void OnCoin()
{
AddMoney(10);
AddMoney(SettingsManager.GetInt(SettingKey.ImpulsePrice, 10));
}
public static void AddMoney(int amount)

View File

@ -0,0 +1,45 @@
/// <summary>
/// Для склонений валюты
/// </summary>
public class PluralizeUtil
{
/// <summary>
/// Склонение для рублей
/// </summary>
public static string Rubles(int n)
{
int lastDigit = n % 10;
int lastTwoDigits = n % 100;
// Исключения для 11–14 (рублей)
if (lastTwoDigits >= 11 && lastTwoDigits <= 14)
return "рублей";
return lastDigit switch
{
1 => "рубль",
2 or 3 or 4 => "рубля",
_ => "рублей"
};
}
/// <summary>
/// Склонение для жетонов
/// </summary>
public static string Tokens(int n)
{
int lastDigit = n % 10;
int lastTwoDigits = n % 100;
// Исключения для 11–14 (жетонов)
if (lastTwoDigits >= 11 && lastTwoDigits <= 14)
return "жетонов";
return lastDigit switch
{
1 => "жетон",
2 or 3 or 4 => "жетона",
_ => "жетонов"
};
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9ae48c4fec80e624aa5ade5f5dd47873

View File

@ -9,7 +9,7 @@ public class TorpedoWeapon : Weapon
[Header("Настройки оружия")]
[SerializeField] float ReloadInterval = 4;
public override bool CanShoot => Ammo > 0 && Time.time - LastShootTime > ReloadInterval;
public override float ReloadPercent => (Time.time - LastShootTime) / ReloadInterval;

View File

@ -0,0 +1,24 @@
using UnityEngine;
public class MainMenuBootstrapOneRegime : MonoBehaviour
{
[SerializeField] private MenuVideoManager videoManager;
[SerializeField] private MenuControllerOneRegime controllerOneRegime;
[SerializeField] Canvas MenuCanvas;
private void Awake()
{
if (!BootstrapperState.MainBootstraped)
{
SceneLoader.LoadScene("Bootstrap");
return;
}
videoManager.Initialize();
controllerOneRegime.Initialize();
MenuCanvas.worldCamera = CamerasManager.Screen_Camera;
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d7469243bd030f442b886141e42495e6

View File

@ -0,0 +1,69 @@
using TMPro;
using UnityEngine;
public class MenuControllerOneRegime : MonoBehaviour
{
[SerializeField] private string GameplaySceneName = "Gameplay";
[SerializeField] private TextMeshProUGUI BalanceLabel;
[SerializeField] private TextMeshProUGUI GamesPayedLabel;
[SerializeField] private TextMeshProUGUI FreeplayLabel;
[SerializeField] private string BalancePrefix = "Баланс: ";
[SerializeField] private string GamesPayedPrefix = "Оплачено игр: ";
private int gamePrice;
private bool initialized = false;
private string valuta;
private bool _freeplay;
private bool EnoughMoney => _freeplay || WalletManager.Balance >= gamePrice;
private int ActualPrice => _freeplay ? 0 : gamePrice;
public void Initialize()
{
gamePrice = SettingsManager.GetInt(SettingKey.GamePrice, 100);
valuta = SettingsManager.GetString(SettingKey.Valuta, "руб.");
_freeplay = SettingsManager.GetBool(SettingKey.Freeplay, false);
InitLayout();
WalletManager.OnBalanceChanged += UpdateUI;
UpdateUI(WalletManager.Balance);
initialized = true;
}
private void Update()
{
if (!initialized) return;
if (EnoughMoney && In.GetButtonDown(InSignal.DownRight))
{
WalletManager.TakeMoney(ActualPrice);
SceneLoader.LoadScene(GameplaySceneName);
}
if (In.GetButtonDown(InSignal.Service))
SceneLoader.LoadScene("Settings");
}
private void OnDestroy()
{
WalletManager.OnBalanceChanged -= UpdateUI;
}
public void UpdateUI(int balance)
{
if(_freeplay) return;
string valutaPluralized = valuta == "руб." ? PluralizeUtil.Rubles(balance) : PluralizeUtil.Tokens(balance);
BalanceLabel.text = $"{BalancePrefix}{balance}/{ActualPrice} {valutaPluralized}";
GamesPayedLabel.text = $"{GamesPayedPrefix}{balance / gamePrice}";
}
private void InitLayout()
{
bool needPay = !_freeplay;
BalanceLabel.gameObject.SetActive(needPay);
GamesPayedLabel.gameObject.SetActive(needPay);
FreeplayLabel.gameObject.SetActive(_freeplay);
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: dbee321ba67254046bd89c64e3fb5f93

View File

@ -7,7 +7,7 @@ public class PaymentUI : MonoBehaviour
[SerializeField] private PaymentGate paymentGate;
[SerializeField] private RectTransform GameModesRoot;
[SerializeField] private GameObject GameModeViewPrefab;
[SerializeField] private RectTransform Pointer;
//[SerializeField] private RectTransform Pointer;
private List<GameModeView> views;
private GameModeView selectedView;
@ -16,18 +16,18 @@ public class PaymentUI : MonoBehaviour
public void Initialize(Dictionary<GameMode, bool> gameModeAccesses)
{
Generate(gameModeAccesses);
selectedView = views[0];
//Generate(gameModeAccesses);
//selectedView = views[0];
}
public void Next()
{
print("next");
//print("next");
}
public void Previous()
{
print("previous");
//print("previous");
}
public void Choose()

View File

@ -4,5 +4,14 @@
public const string GameVolume = "GameVolume";
public const string MenuVolume = "MenuVolume";
public const string MasterVolume = "MasterVolume";
//Оплата
public const string GamePrice = "GamePrice";
public const string ImpulsePrice = "ImpulsePrice";
public const string RevengePrice = "RevengePrice";
public const string Freeplay = "Freeplay";
public const string Valuta = "Valuta";
}
}

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@ -11,6 +11,8 @@ public class SettingsFunctions : MonoBehaviour
public void ExitToMenu()
{
SettingsManager.SaveSettings();
SceneLoader.LoadScene("Menu");
SceneLoader.LoadScene("MenuOneRegime");
}
public void _ResetBalance() => WalletManager.ResetBalance();
}

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@ -31,6 +31,7 @@ public class StringView : MonoBehaviour, ISettingView
currentIndex = CalculateCurrentIndex();
GenerateLine();
}
public void TakeInput(int direction)
@ -93,6 +94,8 @@ public class StringView : MonoBehaviour, ISettingView
//переместиться на текущее значение
targetXPosition = -currentIndex * blockWidth;
Content.anchoredPosition = new Vector2(targetXPosition, Content.anchoredPosition.y);
UpdatePointers();
}

File diff suppressed because one or more lines are too long

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@ -9,6 +9,9 @@ EditorBuildSettings:
path: Assets/Scenes/Bootstrap.unity
guid: 99c9720ab356a0642a771bea13969a05
- enabled: 1
path: Assets/Scenes/MenuOneRegime.unity
guid: e2f109ab13f5769449a878aa41fe5e8a
- enabled: 0
path: Assets/Scenes/Menu.unity
guid: 785364068630e5f4baa989b77258a5f4
- enabled: 1