Доработка отмены процесса выхода по таймеру
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@ -46,6 +46,7 @@ public class AwardsController : MonoBehaviour
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private bool polling = false;
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private CancellationTokenSource timerCts;
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async void Start()
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{
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if (!BootstrapperState.MainBootstraped)
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@ -79,8 +80,11 @@ public class AwardsController : MonoBehaviour
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polling = true;
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//Запустить таймер
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timerCts = new CancellationTokenSource();
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ShowTimer();
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WaitTimeoutNExit(this.GetCancellationTokenOnDestroy()).Forget();
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WaitTimeoutNExit(timerCts.Token).Forget();
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}
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private void Update()
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@ -88,6 +92,7 @@ public class AwardsController : MonoBehaviour
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if (!polling) return;
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if (In.GetButtonDown(InSignal.DownRight))
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{
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CancelToken();
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SceneLoader.LoadScene(menuSceneName);
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}
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if (In.GetButtonDown(InSignal.UpRight))
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@ -97,11 +102,19 @@ public class AwardsController : MonoBehaviour
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{
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CountersSystem.Increment(CountersSystem.CounterType.TotalStarts);
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CountersSystem.Increment(CountersSystem.CounterType.StartsFromRevenge);
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CancelToken();
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SceneLoader.LoadScene(gameplaySceneName);
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}
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}
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}
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private void CancelToken()
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{
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timerCts?.Cancel();
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timerCts?.Dispose();
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timerCts = null;
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}
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private void Setup()
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{
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canvas.worldCamera = CamerasManager.Screen_Camera;
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@ -175,6 +188,7 @@ public class AwardsController : MonoBehaviour
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break;
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}
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}
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Debug.Log("Таймер убит");
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}
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private async UniTask DisplayRankName()
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