using TMPro; using UnityEngine; using UnityEngine.UI; public class RankViewAwards : MonoBehaviour { [SerializeField] private CanvasGroup canvasGroup; [SerializeField] private GameObject frame; [SerializeField] private TextMeshProUGUI rankNameLabel; [SerializeField] private TextMeshProUGUI rankCostLabel; [SerializeField] private Image rankImage; public void Configure(float alpha, bool enableFrame, string rankName, int rankCost, Sprite rankSprite) { canvasGroup.alpha = alpha; frame.SetActive(enableFrame); rankNameLabel.text = rankName; rankCostLabel.text = rankCost.ToString(); rankImage.sprite = rankSprite; } }