namespace Lights { public static class LightSystem { public static void SetLightActive(bool value) { var command = value ? "8501" : "8500"; ComPortController.Send(command); } public static void Ef_Start() => ComPortController.Send("8540"); public static void Ef_End() => ComPortController.Send("8541"); public static void Ef_Hit() => ComPortController.Send("8542"); public static void Ef_Shoot() => ComPortController.Send("8543"); public static void Ef_Alarm() => ComPortController.Send("8548"); public static void SetIndicator(Indiсator indiсator, float percent) { string command = indiсator switch { Indiсator.TorpedoAmmo => "8531", Indiсator.Life => "8532", Indiсator.MissileAmmo => "8533", _ => "8532" }; int diodesCount = 22; int diodesToLight = (int)(diodesCount * percent); ComPortController.Send(command + diodesToLight); } public static void SetAllIndicators(float percent) { SetIndicator(Indiсator.MissileAmmo, percent); SetIndicator(Indiсator.TorpedoAmmo, percent); SetIndicator(Indiсator.Life, percent); } } public enum Indiсator { Life, TorpedoAmmo, MissileAmmo } }