using UnityEngine; public static class CamerasManager { public static Transform CamerasPivot { get; private set; } public static Camera VR_Camera { get; private set; } public static Camera Screen_Camera { get; private set; } public static void Initialize(Transform camPivot, Camera vrCam, Camera screenCam) { CamerasPivot = camPivot; VR_Camera = vrCam; Screen_Camera = screenCam; MonoBehaviour.DontDestroyOnLoad(camPivot); } }