using UnityEngine; public class Centerer : MonoBehaviour { private bool _isCentered = false; public void _CenterCamera() { if (_isCentered) { return; } Quaternion cameraRotation = CamerasManager.VR_Camera.transform.rotation; float currentYaw = (cameraRotation.eulerAngles.y + YawOnlyTracker.offset) * YawOnlyTracker.sensitivity; float deltaYaw = -currentYaw; CamerasManager.CamerasPivot.Rotate(0, deltaYaw, 0); _isCentered = true; } }