using TMPro; using UnityEngine; using UnityEngine.UI; public class RankFrame : MonoBehaviour { [SerializeField] private TextMeshProUGUI RankNameLabel; [SerializeField] private Image RankImage; [SerializeField] private CanvasGroup CanvasGroup; public void SetRank(RankSystem.RankInfo rank) { RankNameLabel.text = rank.Name; RankImage.sprite = rank.Sprite; } public void SetAlpha(float alpha) { CanvasGroup.alpha = alpha; } }