using UnityEngine; public class MenuInputRouter : MonoBehaviour { [SerializeField] private PaymentUI paymentUI; void Update() { UiControls(); if (In.GetButtonDown(InSignal.Service)) SceneLoader.LoadScene("Settings"); } private void UiControls() { if (In.GetButtonDown(InSignal.DownLeft)) paymentUI.Next(); if (In.GetButtonDown(InSignal.UpLeft)) paymentUI.Previous(); if (In.GetButtonDown(InSignal.DownRight)) paymentUI.Choose(); } }