using UnityEngine; public class MainMenuBootstrapOneRegime : MonoBehaviour { [SerializeField] private MenuVideoManager videoManager; [SerializeField] private MenuControllerOneRegime controllerOneRegime; [SerializeField] Canvas MenuCanvas; private void Awake() { if (!BootstrapperState.MainBootstraped) { SceneLoader.LoadScene("Bootstrap"); return; } videoManager.Initialize(); controllerOneRegime.Initialize(); MenuCanvas.worldCamera = CamerasManager.Screen_Camera; } }