using UnityEngine; namespace Lights { public static class LightSystem { private static bool initialized = false; private static LightConfig config; public static void Init() { if (initialized) return; config = new LightConfig(); initialized = true; } public static void SetLightActive(bool value) { var command = value ? "8501" : "8500"; } public static void SetLight(LightMode mode) { } public static void SetIndicator(Indiсator indiсator, float percent) { string command = indiсator switch { Indiсator.TorpedoAmmo => "8531", Indiсator.Life => "8532", Indiсator.MissileAmmo => "8533", _ => "8532" }; int diodesCount = 22; int diodesToLight = (int)(diodesCount * percent); ComPortController.Send(command + diodesToLight); } public static void SetAllIndicators(float percent) { SetIndicator(Indiсator.MissileAmmo, percent); SetIndicator(Indiсator.TorpedoAmmo, percent); SetIndicator(Indiсator.Life, percent); } } public class LightConfig { } public enum LightMode { Idle } public enum Indiсator { Life, TorpedoAmmo, MissileAmmo } }