using System.Collections.Generic; using UnityEngine; public static class KeyboardConfiguration { public static Dictionary KeyboardMapping { get; } static KeyboardConfiguration() { KeyboardMapping = new Dictionary { [InSignal.UpLeft] = KeyCode.Q, [InSignal.UpRight] = KeyCode.E, [InSignal.DownLeft] = KeyCode.A, [InSignal.DownRight] = KeyCode.D, [InSignal.Service] = KeyCode.F5, [InSignal.Coin] = KeyCode.F, [InSignal.CenterSensor] = KeyCode.C, [InSignal.PeriscopeUpperLimit] = KeyCode.UpArrow, [InSignal.PeriscopeLowerLimit] = KeyCode.DownArrow }; } }