using UnityEngine; namespace Lights { public static class LightSystem { private static bool initialized = false; private static LightConfig config; public static void Init() { if (initialized) return; config = new LightConfig(); initialized = true; } public static void SetLight(LightMode mode) { } public static void SetIndicator(Indiсator indiсator, float percent) { percent = Mathf.Clamp01(percent); } } public class LightConfig { } public enum LightMode { Idle } public enum Indiсator { Life, TorpedoAmmo, MissileAmmo } }