using UnityEngine; /// /// Отображение состояния игры на экране наблюдателя /// public class ScreenUI : MonoBehaviour { [SerializeField] private ShipCounters ShipCounters; [SerializeField] private ScoreView ScoreView; public void Initialize() { ShipCounters.Initialize(); GameState.ScoreModel.OnUpdate += ShipCounters.Refresh; ScoreView.Initialize(); GameState.ScoreModel.OnUpdate += ScoreView.Refresh; } }