using System; using UnityEngine; [Serializable] public abstract class AbstractComDevice { [Header("Настройка подключения")] public bool Enable = true; public string PortName = "COM3"; public int BaudRate = 115200; public int DataBits = 8; public int Parity = 0; public int StopBits = 1; public int ReadTimeoutMs = 5; public int WriteTimeoutMs = 10; }