using System; using UnityEngine; [Serializable] public class ControllerDevice : AbstractComDevice { [Header("Настройка периферийного контроллера")] public bool UseAuthorization = false; public byte[] AES_Key = { 0x69, 0x40, 0xC7, 0x0E, 0xF2, 0xC7, 0x45, 0x70, 0x72, 0xCD, 0x28, 0x58, 0x99, 0x8F, 0x73, 0xA8, 0x5F, 0x5F, 0xED, 0xB4, 0xC1, 0x62, 0xB4, 0x24, 0xAC, 0xD7, 0xA3, 0xD6, 0xD8, 0x0B, 0x50, 0x37 }; public InputStingTypes InputStingType = InputStingTypes.Decimal; public bool ReverseInputString = true; public enum InputStingTypes { Decimal, Binary } }