using UnityEngine; public class GameplayBootstrap : MonoBehaviour { [SerializeField] private Transform CameraPosition; private void Awake() { if (!BootstrapperState.MainBootstraped) { SceneLoader.LoadScene("Bootstrap"); return; } CamerasManager.CamerasPivot.position = CameraPosition.position; CamerasManager.CamerasPivot.rotation = CameraPosition.rotation; } }