using System.Collections.Generic; using UnityEngine; public class SettingsBootstrap : MonoBehaviour { public List TestSettingsGroup; [SerializeField] private SettingsScreen SettingsScreen; [SerializeField] private Canvas SettingsCanvas; private void Awake() { if (!BootstrapperState.MainBootstraped) { SceneLoader.LoadScene("Bootstrap"); return; } SettingsCanvas.worldCamera = CamerasManager.Screen_Camera; SettingsScreen.Generate(); } }