using UnityEngine; public class MainMenuBootstrapOneRegime : MonoBehaviour { [Header("Системы")] [SerializeField] private MenuVideoManager videoManager; [SerializeField] private MenuControllerOneRegime controllerOneRegime; [Header("Канвасы")] [SerializeField] private Canvas _menuCanvas; [SerializeField] private Canvas _vrCanvas; private void Awake() { if (!BootstrapperState.MainBootstraped) { SceneLoader.LoadScene("Bootstrap"); return; } videoManager.Initialize(); controllerOneRegime.Initialize(); _menuCanvas.worldCamera = CamerasManager.Screen_Camera; _vrCanvas.worldCamera = CamerasManager.VR_Camera; } }