using TMPro; using UnityEngine; public class NumberTechDisplay : MonoBehaviour { [SerializeField] private TextMeshProUGUI label; [SerializeField] private string prefix; private void Start() { if (SettingsManager.GetBool(SettingKey.ShowNumberTech)) { var number = PlayerPrefs.GetString("NumberTech", "<не указан>"); label.text = prefix + number; } else { gameObject.SetActive(false); } } }