28 lines
624 B
C#
28 lines
624 B
C#
using Cysharp.Threading.Tasks;
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using Lights;
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using System;
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using static EndGameConditionChecker;
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public class GameSessionTerminator
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{
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public Action<EndgameReason> OnTerminate;
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public void TerminateGame(EndgameReason reason)
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{
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OnTerminate?.Invoke(reason);
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LightSystem.Ef_End();
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RankSystem.Instance.UnsubscribeOnScore();
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EndGameAnimation().Forget();
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}
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private async UniTaskVoid EndGameAnimation()
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{
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await UniTask.Delay(3000);
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//запустить блэкаут
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await UniTask.Delay(1000);
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SceneLoader.LoadScene("Awards");
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}
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}
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