24 lines
458 B
C#

using UnityEngine;
using UnityEngine.UI;
public class VrPressureView : MonoBehaviour
{
[SerializeField] private Image Bar;
private Player player;
private bool initailized = false;
public void Initialize()
{
player = G.PlayerStateModel.PlayerComponent;
initailized = true;
}
private void Update()
{
if (!initailized) return;
Bar.fillAmount = 1-player.DiveSystem.PressurePercent;
}
}