sea-battle-vr/Assets/Scripts/Gameplay/GameplayBootstrap.cs

28 lines
649 B
C#

using UnityEngine;
public class GameplayBootstrap : MonoBehaviour
{
[SerializeField] private Transform CameraPosition;
[SerializeField] private EnemySpawner Spawner;
[SerializeField] private Transform PlayerTransform;
private void Awake()
{
if (!BootstrapperState.MainBootstraped)
{
SceneLoader.LoadScene("Bootstrap");
return;
}
GameplayManager.PlayerTransform = PlayerTransform;
CamerasManager.CamerasPivot.position = CameraPosition.position;
CamerasManager.CamerasPivot.rotation = CameraPosition.rotation;
Spawner.Initialize();
}
}