29 lines
771 B
C#
29 lines
771 B
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class SettingsBootstrap : MonoBehaviour
|
|
{
|
|
[SerializeField] private SettingsScreen SettingsScreen;
|
|
[SerializeField] private Canvas SettingsCanvas;
|
|
[SerializeField] private Canvas VRCanvas;
|
|
|
|
[SerializeField] private List<GameObject> shouldBeDisabled = new();
|
|
|
|
private void Awake()
|
|
{
|
|
if (!BootstrapperState.MainBootstraped)
|
|
{
|
|
SceneLoader.LoadScene("Bootstrap");
|
|
return;
|
|
}
|
|
|
|
foreach (var go in shouldBeDisabled)
|
|
{
|
|
go.SetActive(false);
|
|
}
|
|
|
|
SettingsCanvas.worldCamera = CamerasManager.Screen_Camera;
|
|
VRCanvas.worldCamera = CamerasManager.VR_Camera;
|
|
SettingsScreen.Generate();
|
|
}
|
|
} |