13 lines
283 B
C#
13 lines
283 B
C#
using UnityEngine;
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public class Rotator : MonoBehaviour
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{
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[SerializeField] private Vector3 axis = Vector3.up;
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[SerializeField] private float angularSpeed = 720f;
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void Update()
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{
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transform.Rotate(axis * Time.deltaTime * angularSpeed);
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}
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}
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