38 lines
909 B
C#
38 lines
909 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class AirdropAccessView : MonoBehaviour
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{
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[SerializeField] CanvasGroup canAirdropCanvasGroup;
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[SerializeField] CanvasGroup airdropProgressCanvasGroup;
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[SerializeField] Image bar;
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private bool initialized = false;
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public void Init()
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{
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canAirdropCanvasGroup.alpha = 0;
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AirDropManager.AccuracyUpdated += Display;
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Display(AirDropManager.Accuracy, ready: false);
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initialized = true;
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}
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void Display(float accuracy, bool ready)
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{
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canAirdropCanvasGroup.alpha = ready ? 1 : 0;
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airdropProgressCanvasGroup.alpha = ready ? 0 : 1;
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var percent = accuracy / AirDropManager.RequiredAccuracy;
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bar.fillAmount = percent;
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}
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private void OnDestroy()
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{
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if (initialized)
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{
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AirDropManager.AccuracyUpdated -= Display;
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}
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}
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}
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