sea-battle-vr/Assets/Scripts/Gameplay/AirdropAccessView.cs

38 lines
909 B
C#

using UnityEngine;
using UnityEngine.UI;
public class AirdropAccessView : MonoBehaviour
{
[SerializeField] CanvasGroup canAirdropCanvasGroup;
[SerializeField] CanvasGroup airdropProgressCanvasGroup;
[SerializeField] Image bar;
private bool initialized = false;
public void Init()
{
canAirdropCanvasGroup.alpha = 0;
AirDropManager.AccuracyUpdated += Display;
Display(AirDropManager.Accuracy, ready: false);
initialized = true;
}
void Display(float accuracy, bool ready)
{
canAirdropCanvasGroup.alpha = ready ? 1 : 0;
airdropProgressCanvasGroup.alpha = ready ? 0 : 1;
var percent = accuracy / AirDropManager.RequiredAccuracy;
bar.fillAmount = percent;
}
private void OnDestroy()
{
if (initialized)
{
AirDropManager.AccuracyUpdated -= Display;
}
}
}