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using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
public class ComInput : AbstractInputSource
{
private const int PIN_COUNT = 26;
private const char POSITIVE = '0';
private bool[] buttonState = new bool[PIN_COUNT];
private bool[] buttonDown = new bool[PIN_COUNT];
private bool[] buttonUp = new bool[PIN_COUNT];
private Dictionary<InSignal, int> pinMappings = new();
public override bool Initialize()
{
LoadPinMappingConfiguration();
ComPortController.InputRecieved += UpdateInputState;
return true;
}
// Обновляет состояния инпута когда приходит новый ввод с платы. Дергается событием.
private void UpdateInputState(string input)
{
for (int i = 0; i < input.Length; i++)
{
// Получаем новое состояние пина
bool newState = input[i] == POSITIVE;
// Состояние пина изменилось => пишем в буферы
if (newState != buttonState[i])
{
if (newState) // Пин был зажат
{
buttonDown[i] = true;
buttonUp[i] = false;
}
else // Пин был отжат
{
buttonDown[i] = false;
buttonUp[i] = true;
}
}
buttonState[i] = newState;
}
}
public override bool AnyButton()
{
return false;
}
public override bool GetButton(InSignal button) => buttonState[GetPhysicalPin(button)];
public override bool GetButtonDown(InSignal button) => buttonDown[GetPhysicalPin(button)];
public override bool GetButtonUp(InSignal button) => buttonUp[GetPhysicalPin(button)];
private int GetPhysicalPin(InSignal button)
{
if (pinMappings.TryGetValue(button, out int pin))
return pin;
// Возвращаем значение по умолчанию (для обратной совместимости)
return (int)button;
}
public override void ResetFrameStates()
{
for (int i = 0; i < PIN_COUNT; i++)
{
buttonDown[i] = false;
buttonUp[i] = false;
}
}
//private bool ConsumeButtonEvent(bool[] buffer, int pinIndex)
//{
// bool result = buffer[pinIndex];
// buffer[pinIndex] = false;
// return result;
//}
/// <summary>
/// Загружает конфигурацию маппинга пинов из файла elektro_version.rr
/// </summary>
private void LoadPinMappingConfiguration()
{
ComInputConfig inputConfig = LoadConfigOrDefault();
pinMappings[InSignal.UpLeft] = inputConfig.UpLeft;
pinMappings[InSignal.UpRight] = inputConfig.UpRight;
pinMappings[InSignal.DownLeft] = inputConfig.DownLeft;
pinMappings[InSignal.DownRight] = inputConfig.DownRight;
pinMappings[InSignal.CenterSensor] = inputConfig.CenterSensor;
pinMappings[InSignal.Service] = inputConfig.Service;
}
private static ComInputConfig LoadConfigOrDefault()
{
string fp = Path.Combine(Application.streamingAssetsPath, "Configs", "ComInput.json");
ComInputConfig config;
try
{
if (File.Exists(fp))
{
string jsonContent = File.ReadAllText(fp);
config = JsonUtility.FromJson<ComInputConfig>(jsonContent);
if (config != null)
{
return config;
}
}
config = new ComInputConfig();
SaveToFile(config, fp);
}
catch
{
config = new ComInputConfig();
}
return config;
}
private static void SaveToFile(ComInputConfig device, string filePath)
{
try
{
string directory = Path.GetDirectoryName(filePath);
if (!string.IsNullOrEmpty(directory) && !Directory.Exists(directory))
{
Directory.CreateDirectory(directory);
}
string jsonContent = JsonUtility.ToJson(device, true); // true для форматирования
File.WriteAllText(filePath, jsonContent);
}
catch (Exception ex)
{
Debug.LogError($"Ошибка при сохранении ControllerDevice: {ex.Message}");
}
}
[Serializable]
public class ComInputConfig
{
public int DownLeft = 2;
public int DownRight = 1;
public int UpLeft = 3;
public int UpRight = 0;
public int CenterSensor = 25;
public int Service = 4;
}
}